gamemaker 3d reduce draw calls of primitive shapes
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Archaic Texture not drawing full paradigm
I have an issue with the texture vertex cartoon functions. I accept a ds grid existence crated for a texture to be spread over it and then manipulated to create a waving pattern. All the same when i increment the resolution of the grid/mesh below 20 pixels per rectangle it just stops cartoon the verteces at...
- FeetUpGaming
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- Replies: 5
- Forum: Programming
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Shaders Shader to create an outline around a primitive.
So my game uses a lot of primitive shapes that are depict every frame because they breathing and change shape constantly. This animation has been the main reason I accept non used vertex buffers as it seems similar I can't really resize a shape after creating the buffer. A lot of these shapes accept...
- Coded Games
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- Replies: 1
- Forum: Programming
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3D Flipping a Layer?
Hello :) I've been trying to figure out how to do 3D with billboarded sprites. I've been reading a scrap into how GMS2 works and found out everything is already being rendered in 3D. Turns out you lot can draw regular GM sprites in the XY airplane and adjust their "Z" by using the layer's depth...
- Posho
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- Replies: 14
- Forum: Programming
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Texture2DLod doesn't work in vertex shader?
I can't become any colors from texture2dLod in vertex shader? How we use texture2dLod function in GameMaker? My example code similar that in vertex shader; attribute vec3 in_Position; varying vec2 fragCoord; varying vec4 Colour; uniform vec3 iResolution; compatible sampler2D tfm; void principal() {...
- mbeytekin
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- Replies: four
- Forum: Programming
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Shaders [Solved] Applying shader to coloured vertex buffer
Hi at that place. I'm sure this one's simple to those experienced with shaders and buffers. The goal itself IS simple to explain. I need to apply a fade shader I accept (or create a new ane to perform the same function) to a plain colour/blastoff united nations-textured vertex buffer. I'm not that neat with either...
- Desix
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- Replies: six
- Forum: Programming
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GMS 2 [Solved] 3D Walls in Studio 2
Hello, With the expiry of d3d functions, I've been having to dabble with vertex buffer functions which is a completely new ground to me. Whilst I was able to pull off drawing floors with textures, I tin can't properly pull off walls. Can anyone who knows how this works, please help me with this...
- Posho
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- Replies: 8
- Forum: Programming
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GML Drawing Distorted Texture Primitives - Texture Folds Wrong
Please help me figure this out. My endeavour at creating a surface-drawing script like to draw_sprite_pos() has meet a snag. Here is the script: ///@description depict surface perspective ///@param x ///@param y ///@param surface ///@param misconstrue ///@param squish var surface_id =...
- Ephemeral
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- Replies: half-dozen
- Forum: Programming
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GMS 2 [SOLVED] Multiple textures on a single vertex buffer
GMS2 IDE v2.2.1.375 GMS2 Runtime v2.2.1.291 Preface: I have been briefly learning how 3D works within GMS2 and am trying to write a uncomplicated 3D game by scratch so I empathize all of the ins-and-outs. No tertiary party extensions and 3rd party scripts are just allowed if I fully sympathise them. Just...
- Zaid
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- Replies: ii
- Forum: Programming
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GML vertex_begin and vertex_end: how are they all-time used?
I desire to create a set up of scripts to draw vertex primitives more hands. So, I want to create a vertex buffer so phone call some scripts to put shapes in them. So the thought is: Event lawmaking: //create vertex buffer //phone call script to add positions, colours etc. //telephone call script to add together positions, colours...
- Erik Leppen
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- Replies: 0
- Forum: Programming
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Shaders Shader gm_BaseTexture problems.
I've been trying my best to understand this problem. I've read the manuals, and everything I employ should be correct, merely I proceed getting an error. The error I become is as follows: Reading project file... Mistake compiling vertex shader: In Shader shader_shader at line eleven : 'gm_BaseTexture' ...
- XMan3
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- Replies: three
- Forum: Programming
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Due west
GMS 2 Shadow standoff? (Need help/ideas)
And so I started two months ago (once again) with Gamemaker Studio 2 and wanted to create a "solid" shadow for a petty second Puzzle Platformer. Shadowcasting was no problem after following this Guide, but I can't figure out a good (non performance heavy) way to cheque for standoff. Tried to cheque for for...
- Witzler
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- Replies: 12
- Forum: Programming
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Mp_grid_draw vertex buffer crash
Hey! Trying to draw my grid using mp_grid_draw, only I keep getting the vertex buffer crash as if I endeavor and draw something that exceeds the room. Would anyone know why that is?
- Monster25
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- Replies: 5
- Forum: Programming
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Shader bug
Here is the daily question: How do i preclude "my" sprite from this to happen when i apply a shader http://i.imgur.com/0bTl0TP.png My shader vertex is the default and the fragment is this: // // Simple passthrough fragment shader // varying vec2 v_vTexcoord; varying vec4 v_vColour; void...
- Megax60
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- Replies: 2
- Forum: Programming
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Source: https://forum.yoyogames.com/index.php?tags/vertex/
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